I managed to get my vertex shader program to work in a few easy steps. The actual vertex shaders are stored in their own files with a .vs extension (the extension doesn't particularly matter, yet the program understands how to read them in that way). The shader files themselves are actually their own programs
. They are attached to objects in the m
ain program and the command glUseProgram(Obj) actually
loads the shader and
executes it.

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