
The Perspect Example introduces a perspective view of 3 dimensional objects. In relation to real life, things that are farther away will appear smaller than they actually are. With an increase in distance from the observer, the volume or field of view that is taken in gets larger, yet the objects appear smaller.
Also seen in the Perspect example is the use of lighting to give a better approach of perspective. Lighting gives the appearance of being luminated by some form of light, therefore giving shadow or shade.
Each quad face is specified by connecting 4 vertices and a normal which specifies the projection of the plane.
I altered the example to produce a blue table, changing the color, evening up the sides and removing some faces :). Although its quite interesting to model this way, I have found maya to be somewhat quite easier :(, given a drawing program instead of coding.
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